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AI Insights · Timothy · July 2024

Top 5 Superhero Games Performance on Unified Platform in Ecuador, Q2 2024

In Q2 2024, the top 5 superhero games in Ecuador saw varied performance trends in downloads, revenue, and active users, with notable growth and declines across different metrics.

Top 5 Superhero Games Performance on Unified Platform in Ecuador, Q2 2024

In the second quarter of 2024, the top 5 superhero games in Ecuador on a unified platform showcased a range of performance trends, according to data from Sensor Tower. Below is a detailed look at the downloads, revenue, and weekly active users for each game.

Spider Fighting: Hero Game from Zego Studio saw a peak in downloads at the start of April with approximately 20.8K, gradually declining to around 7.6K by the end of June. The weekly active users mirrored this trend, peaking at around 63.5K in early May before dropping to approximately 52.7K by the end of the quarter. Revenue for this game remained at zero throughout the quarter.

GT Moto Stunt 3D: Driving Game, also from Zego Studio, experienced fluctuating download figures, starting at 3.7K in early April and ending at about 2.9K in late June. Weekly active users showed a consistent range between 19.3K and 25.2K, with minor fluctuations. Revenue data for this game was not recorded during the quarter.

Spider Fighter 3 by Starplay DMCC exhibited a steady download trend, peaking at 4.5K in late April and declining to about 1.7K by the end of June. Weekly active users ranged from 10.2K to 13.2K throughout the quarter. Revenue saw minor fluctuations, with the highest recorded at $30 in early April.

Rope Hero: Vice Town from Naxeex Action & RPG Games reported a peak in downloads at 4.2K in early May, with a slight decline to around 2.8K by the end of June. The weekly active users varied between 18.6K and 24.4K, showing some consistency. Revenue started to appear in early May, reaching up to $29 in the same week.

Miraculous Ladybug Life by Budge Studios showed a substantial increase in downloads in early May, peaking at 6.6K, before stabilizing around 2.2K in late June. Weekly active users saw a significant rise from 28.5K to 34.0K over the quarter. Revenue was highest at $82 in mid-June.

These insights reflect the dynamic nature of the superhero gaming market in Ecuador. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024